Astroneer’s Fall Update is out and includes Spooky Squash again! We have different types like Knobbly SturdySquash, and different types of Caudrangeas that produce biofuel from Spookysquash samples and hazard seeds. After making a bunch of biofuel you can get enough points for some reward items.
This time I really need to set up some better automation in order to get enough points. So I’m watching videos on the various repeaters. The new one added in this release is the proximity repeater, which will automatically plant the seeds or harvest the pumpkins in its radius when activated. This will be the first time I use the repeaters.
Looks like the delay repeater has to be activated by something else, and doesn’t .. eh .. repeat again after the first activation. But you can set up a feedback loop with a button repeater and the delay repeater such that it activates again and again, automatically. Place a button repeater, and set its target to a delay repeater. For the delay repeater, set a segment down and branch it back to the button repeater so that it sets it off again. The second part of that branch can be set to whatever else you want to activate (e.g. the proximity repeater). This image below shows my setup.
Delay Repeater Not Working
I was really confused when my delay repeater was not being activated by my button repeater. Be careful on what type of “pin” is attached to the delay repeater. There are two types: a Segment Pin and a Target Pin. When dragging the anchor point out from the top of a repeater, you can set a segment pin (anchor) down on the ground with your activate key ( F key for PC). You won’t be able to pick that up again and use it as a “target” pin to activate anything. Hover over it, press the activate key to make a Target Pin, which you place on the object you want to activate.
New this year is that the squash samples and seeds will disappear after a time. To avoid this, the samples need to be stored or slotted somewhere, and the seeds need to be planted!
For quite a while I was addicted to Railway Empire by Kalypso Media. It is fun yet the scenarios are quite challenging. This only makes me more determined to work harder and try something different in order to complete the tasks. It has many game elements that I look for: strategy, entrepreneurship, a bit of exploration, and unlocking new tech. Also, trains are cool!
Cattle Drive Scenario
One of the tasks in the Cattle Drive scenario seems impossible. How are you supposed to buy out the AI competitor??
Rail Network setting: Regular track network
One of the settings before starting a campaign or scenario is “Rail Network” and option of Realistic, Normal, and Normal (AI). Does anyone know what the Normal (AI) means? That AI’s trains get to pass through each other but yours don’t?
I started playing Astroneer again, after being away for a year or two. The automation update (June 24, 2020) is great! I love the “Medium Resource Canister” that holds 32 of the same type of resource. So far I have one for iron, aluminum, compound, zinc, ammonium, and titanium.
Setup Auto Extractor
I was out of ceramic, but I found a clay deposit (Sylva planet). I found out that the “Auto Extractor” produces more of the resource than using your tool. (You’ll need to unlock using 7500 bytes and construct it using the large printer with 2 Steel, 1 tungsten carbide, and 1 rubber). I created one and dragged it over to the deposit. It’s too big to put on my tractor or buggy. I also dragged over a medium platform, medium generator with some carbon, and a few small wind turbines. I placed a Medium Resource Canister on the top of Auto Extractor, connected it to power, and turned it on (don’t forget that). It took awhile, but of course I was doing other things while it was working. But it filled up the canister without depleting the deposit! Tip: It seems that you need to put 1 resource in the Medium Resource Canister first, so it knows what type it will “accept”. Then the Auto Extractor will deposit the resource nuggets in it.
Now, I can automatically smelt a resource from the source canister to a destination canister, and it doesn’t need an “Auto Arm”! Just put the canisters on the same table as the Smelting Furnace. See the tip above – I had to put one Ceramic in the “output” canister first, and tweaked the “Enable Output” setting until the process started automating.
Ok I’ve heard that there’s a lot of glitches in the new SimCity. For instance, I really wish their algorithms for ambulance, garbage truck, and fire truck routes were better. I think related to those routes is a bug where the vehicles just seem to stop doing their routes at all. I just noticed my garbage was not being picked up. I only have 4 trucks and over 5000 cans of garbage, so I need to add more. BUT after doing some road remodeling I had noticed a truck stuck off road. I thought it would be removed automatically, but it hasn’t in a long time. I just demolished the garbage truck garages but it’s still there 🙁 I guess I’ll just add the garages back and hope this one is just an extra (and I don’t have to pay for it!).
I just added my blog to Blubrry today. Maybe this will help increase traffic. Let me know if you have any ideas, questions, or problems you’d like to see addressed here. And feel free to add your comments!