I have become addicted to SimCity BuildIt on android! It’s similar to the latest SimCity desktop/online game, but much more micro-managing. You don’t zone residential/commercial/industry, but you plop specific buildings within each of those categories as they get unlocked. Then you have to manage what gets produced in your factories and commercial buildings and use them to build up the residential buildings. The objects that the commercial buildings create depend on objects created in the factories. So there is basic supply and demand. Each residential building has several levels to build, each one making it taller, and requiring the residents to be happy and have basic needs met. Once a building level is completed, you get points towards a level up, as well as some simoleans. You get taxes from your population (you have to collect it frequently or every day from city hall) and the tax rate is based on the residents’ happiness. The happiest population (maybe over 90%) will give you a 20% tax rate. As you level up, you unlock more commercial stores and city management – like police, education, a health system, and bus system. Once they’re unlocked, people will start clamoring for it. The fire system is one of the first to unlock. This style of game is similar to the Facebook games where you set some objects to be produced, and then wait “real” time for them to complete – the objects unlocked in later levels take longer and longer to finish.
It’s very challenging but very addicting too. You can leave it for several hours while you’re waiting for things to be built, then come back to complete the requirements, collect taxes, and queue up more to be built. I find it very hard to get a large cash supply because the new unlocks cost so much, yet you need to supply some of them or else your residents will become unhappy and buildings go abandoned, ruining your happiness and population level, thus your taxes decrease and you can’t make any money!
You’ll need to keep dirty factories far away from residential. In other SimCity games, residential next to industry would just become low-wealth. I’m not sure if here they would abandon their house or not, but they do complain a lot. To save money for city services like fire and police, keep your residential areas dense around those buildings and don’t put things like water towers or sewage plants within the residential. Land is at a premium within the fire and police zones! Build up before you build out (opposite of other SimCity games!!). This means that you won’t’ need as many fire or police stations. BUT be careful when you get a lot of skyscrapers in one area – traffic will become a major problem and they will abandon their building for this reason. The 4 lane road upgrade is not too expensive, but a 6 lane road segment could be over 10,000 simoleans! So you have to balance the high-density buildings with smaller ones.
There are a lot of features to this game. Have you tried it?
I finally found the UFO plant and completed the Gardening collection. There are so many collectibles that require the Rocket Ship adventures, and this is one of them. Do you need to have a specific skill level in Rocket Science before you get access to the correct adventure that produces the UFO plant? Do you have to be in the Astronaut career? Do you have to answer the correct way on the adventure questions? Well, all I can say is that I kept going on adventures with Sims who were not in the astronaut career and had up to level 6 skill, and never got the UFO. But my Sim who IS in the astronaut career gained level 7 Rocket Science; only level 5 of the career; and then got the adventure of the Green Man. The correct answers to the questions are: the Jungle, Take the Weapon. You will defeat the Nega-Sim and as a reward get a UFO plant and Cowberry plant.
One of my Sims just got a Whim to ‘Watch the Fireplace Channel’ after becoming Tense. But when I click on the TV, I don’t see that channel. Maybe this is why I can’t seem to complete the achievement of watching every TV channel and listening to every radio station! Do you have to have a fireplace to unlock this TV station, or is it a bug that it’s missing?
I’ve been exploring the Sims 4 collections lately, to fulfill the ‘Curator’ aspiration. I think I’m on the final task of ‘Complete a collection’ but it is hard!! My Sim Adelyn has the Collector trait from choosing a Nature aspiration (The Curator). She’s found fossils, crystals, metals, frogs, and My Sims trophies. The crystals and metals can be sent to the Geo Council to be converted to Elements, which can be collected as well. There are only 15 elements, but it still seems hard to collect all of those Here is my current Element collection:
The Frogs are unique in that you can breed them to make ones you don’t have yet. I found more information on which ones to breed to get desired traits here: http://www.carls-sims-4-guide.com/forum/index.php?topic=21203.0 . Each ‘column’ in my screenshot below is an ‘attribute’ that a frog can have: None, Striped, Dotted, Surf, and Whirl. Each ‘row’ in the screenshot represents an ‘Element’ the frog can have: Leaf, Dirt, Eggplant, Heart, and Sunflower. Some of them have self-explanatory names, like Spotted Leaf Frog. But others have unique names, like Tiger Frog (striped Sunflower) or Bullseye (Heart Whirl). I was missing the DirtWhirl frog, so I bred the Dirt Frog and the HypnoFrog (Leaf Whirl), and it generated the DirtWhirl on the first try! There are 4 combinations of elements/traits that it could generate, so you may need to keep trying to get what you want. The forum article explains it better.
EDIT: This is by far the easiest one to complete, because you don’t have to travel to different lots to find new frogs. You can only breed once every few hours though. I got them all now!!
My Sims Trophies
I think I’m only missing one MySims trophies. They are annoying because you find the time capsules they come in so frequently!! I wish there were less of those and more crystals and fossils!
Have you been able to complete the collections yet?
Where is the list of SimCity – Cities of Tomorrow Achievements?? I’m looking through the in-game list and don’t see them as a separate section or within the existing sections. Here’s a list of the base-game achievements: http://simcity2013wiki.com/wiki/Achievements . I’m trying to search the internet for a list, but not finding anything so far! Does anyone know where to find a list of them?
I just got something like – Have 200 passengers on your Mag-Lev system.
EDIT: I just found them in their own section within the Achievements panel! I swear they weren’t there the other day. Here’s my list. There should be 27.
- Your tomorrow,Today – complete all academy research projects in one city.
- Captain ControllNet – transmit 5000 controlnet
- Signal Gain – earn $50 from selling controlnet to neighboring cities
- junior researcher – complete your first Academy research project
- Highly paid researchers- staff the academy with 200 high wealth workers
- Magnetic ride – have 200 maglev riders in one day
- Potently Potable – pump 200 kgals/hr of water from sewage sanitizers
- Reactor Kickstarter – generate 500 MW of power from a fusion power plant per hour
- City of tomorrow – futurize 200 houses, shops, or factories in your city
- forward unto tomorrow – futurize 100 low or medium wealth houses, shops or factories in your city
- wealth and tech – futurize 500 high wealth houses, shops, or factories in your city
- deluxe apartment in the sky – have a megatower with 8 apartment levels, while earning a profit from apartment levels
- haves and have nots – have a megatower and an Elite Megatower in the same city
- Crown Jewels – max out a regional bonus from a megatower or elite megatower
- tower topper – ad a crown to the top of a megatower or elite megatower
- shop til they drop – have a megatower or elite megatower with 8 mall leveles and maintain a profit from all mall levels
- tower town – have 8 megatowers or elite megatowers, all with 8 levels
- the office (tower) – have an elite megatower with 8 high tech office levels, while earning a profit from high tech office levels
- city ownership -earn $25000 in OmegaCo franchise profits from neighboring cities
- consumed – earn $10,000 in franchise profits from high wealth residential omegaCo members
- I, Drone – manufacture 50 OmegaCo drones in a day
- Factory Franchisees – convert 50 factories to OmegaCo franchises
- Franchise Fun! earn $30,000 in total OmegaCo franchise profits
- OmegaCo-Owned – Convert 100 factories, shop or houses in your city to OmegaCo franchises
- ShopOMatic – have 100 of your city’s BuyDrones shop in neighboring cities in one day
- automated defenses – have drones put out a fire, respond to crime and heal an injured sim, all in one city
- Ultramegatowers – max out all 5 regional bonuses from crowns on megatowers or elite megatowers.
I just bought the Cities of Tomorrow expansion pack. I was hesitant to pay full price for it, thinking I wouldn’t find the new features very exciting. But since I love the SimCity base game, I bought it when EA offered it for a discounted price of $7.99 or so. I’m happily enjoying it now, and I think it provides many more hours of fun game play. It can be a challenge to produce the Omega resource for everyone, and buy enough processors to create the drones, and have enough skilled workers to generate the Academy research in order to unlock the new technology like the ground pollution scrubber! So there’s plenty of new features to explore. Here’s a screenshot of my first Mag-Lev that travels right on top of the road to ease traffic, and doesn’t take up any more room than the road does. That sounds awesome because several of my cities have some major traffic problems!
When adopting Jax, Beatrice’s elder cat, we always knew her days were numbered. Beatrice was very thankful to become best friends with her before she passed. She was a great hunter and was very playful. We have lots of family members who knew Jax and were very sorrowed by the loss. I just took this pic to indicate how many death-icons appeared all at once when Jax died.
Beatrice is also getting quite old. In fact I think her age bar is all the way filled up. So I moved in a new lady to inherit the cats when Beatrice is gone. It will take a lot of time before she becomes friends with any of them!
As we continue our story, Beatrice and her cats are doing great. She’s playing with each one to become friends. It’s hard at first, if she tries to pet them too soon, they’ll reject the interaction and their relationship degrades slightly. But by talking to them and playing, they slowly become friends. I realized that to start out the cat’s training skill, they have to first practice hunting with one of the cat toys from the toy crate. But after they gain 1 skill level, they can go outside to stalk prey. Soon Beatrice can command them to go hunting. I think at level 5, she can command them to go hunting for something specific (turtle, beetle, bird, etc). I haven’t gotten much higher than level 5 or 6 so far.
Beatrice loves to use the laser pointer to play with the cats. Was it the laser pointer or the fireplace that caught Beatrice on fire??
You can also see a stray dog that’s visiting on the left, and a sleepy cat in the corner. The fire department had to be called, because the smoke alarm must have been too far away to detect the fire! It was in the same room though.
Check out next post when we’ll have a death in the family!
I’ve taken several screenshots of my Cat Lady family. The goal is to train the cats to hunt as much as possible, so they gain a very high hunting skill. I started with Beatrice Crumplebottom (a witch) so she can get the added benefit of the ‘animal familiar’ moodlet. I adopted several cats, (one elder, a few adults, and a few kittens). Two of the cats became great friends and had a litter of 2 kittens! How cute. Unfortunately I didn’t take screenshots of those. Maybe I’ll make stories more often and take screenshots, but usually I only take some of very unusual events.
I know we’re adopting a lot of kittens and getting to be a large family, but that doesn’t mean we can adopt stray horses! How did this wild horse get in the house?!
Some of the cats are friends. Beatrice lets them jump up on the counter and table. Here are two of them on the same table!
Well, that’s all for now. Check out my upcoming posts where there’ll be a fire! and other life-changing events!
Well, I hadn’t played the Sims in a while, and just recently started up again. I usually just try to complete the goals/achievements, but lately I’ve hit a impasse. So I started re-playing a few features. One I call “Cat Lady” – I realized I’ve taken several screenshots of that so I’ll make it into a series of posts! The next I’m playing is the firefighter profession. To get started quickly, I try to find an existing family that has the right characteristics I’m looking for. I found one with Chelsea Gateway and her Plumbot Gladys. They didn’t get along, so I moved Gladys out. Chelsea is Brave and Athletic so she should make a great firefighter. She joined the profession, and I spent quite a while fixing up the neighborhood fire station (Moonlight Falls). I removed the garage doors and cars, added the futuristic bed that only takes a few hours to get full energy, and other improvements to kitchen and bath. I added the food synthesizer that came with Into the Future. Then when she went to work, there was a waiter (waitress) there! I guess if the synthesizer is on a community lot you can order your food from the waiter?? Isn’t it easy enough to order food from the synthesizer? I guess it can backfire if you don’t have enough advanced technology skill, but it still seems pretty self-serve to me!